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memory trap

Memory trap

Jump in and take control. Move through the game, connect with others, and experience culture in the city.

INDIVIDUAL | GROUP

OUR CLIENTS

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projected outcomes

75% Urban Re-Engagement Target
Urban re-engagement · Exploration · Curiosity · Repeat visits · Social connection

80% Player Retention Goal 
Player retention · Progression · Challenge · Replayability

85% Usability Goal
Usability · Clarity · Responsiveness · Problem-solving

challenge

  • Reimagine Melbourne’s spaces to create vibrant, inclusive environments that foster social connection and encourage people to live, work, and play in the city post-lockdown.

objective

  • How It Works: Users control the game with their bodies through a sensor system scanning a 10x10 area, displayed on a large screen.
  • Attract people back to Melbourne's city spaces. 
  • Promote community engagement and local businesses.
  • Showcase interactive Aboriginal artwork between games.

discover

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competitive anaylsis

Researched interactive public experiences to engage people in city spaces

01

Analysed different formats for accessibility, creativity, and impact

02

Identified opportunities and limitations of each approach

03

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user research

Analysed survey and interview data to inform Memory Trap’s design and user experience

01

Accessibility and inclusivity are key—users benefit from clear instructions, larger visuals, and easy-paced interactions

02

Engaging gameplay and a welcoming environment encourage teamwork, participation, and overall comfort

03

define phase

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personas

Created user personas representing both young and older users to guide design decisions.

01

Users value accessibility, inclusivity, and social connection, needing a simple, visual, and intuitive interface.

02

A playful and engaging experience encourages interaction and sharing across all ages and abilities

03

user journey | Nick

We looked into the customers experience and how it would play out. this would help us understand 
  • Nick values simplicity and family bonding, so accessibility and clarity are key.
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user journey | Lisa

We looked into the customers experience and how it would play out. this would help us understand 
  • Lisa values creativity and social sharing, so visual design and interactive features are crucial.
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ideate

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design

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interactive screen
high - fidelity wireframes

A team member created the screens outlining the game flow to refine interactions, pacing, and player engagement.

01

Clear visuals, progressive learning, and inclusivity support easy navigation and engagement for all users

02

Social play, teamwork, and a voting system enhance player control, replayability, and overall enjoyment

03

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mobile app 
high - fidelity wireframes

A team member designed a mobile app that connects with a live interactive screen to support real-time gameplay

01

Real-time voting, scoring, and digital queues expand access and improve accessibility

02

Blending digital and physical play, rewards, and leaderboards boosts engagement and participation

03

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design system

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colours

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#6CCCDB

Calm and balanced foundation.

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Fresh and energetic accent.

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Warm and attention-grabbing.

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Clean and accessible contrast.

AR installation font

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heading

72 | GroBold | regular 

JOIN GAME

title

72 | Aglet Sans | Bold

STEP 3 -

paragraph

72 | Alegreya Sans | Bold

FASLE

paragraph 

48 | Roboto | Black

What game type would you like to see in the next round?

counter

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selected

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unselected

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button

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AR installation components

forms | instructions

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mobile app fonts

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title

30 | Aglet Sans | Black Italic

SIGN UP FORM

title

24 | Aglet Sans | Black italic

Username

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18 | Arial | Bold

Memory Trap is a memory game that challenges players

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14 | Arial | Bold

Enter your username here

button

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selected

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unselected

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counter

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mobile app fonts

forms | instructions

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thank you for your time.

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